4/2/2023 0 Comments Kissing animationsAnd, of course, there are other options available through other creators, some at a lower price – so weighing-up which might be the better comes down to personal taste. I suspect this will come down to a combination of how often the HUD is used and which animations in particular are used / appeal. In my testing, the height adjustment seemed to work well, and animations on the version 3.0 of the HUD looked more natural as a result.Īt L$750, the HUD isn’t expensive, but it will be interesting to see if those with an earlier version opt to purchase it (no update path is available because both the animations and the control scripts are entirely new). Overall, a nice update with animations potentially suited to a wider set of uses than previous versions (round-and-round might be used by a parent greeting a child, for example). I confess to not having tried this, simply because I don’t have any suitable animations, so I’ll lave that to others to explore. As noted above, the configuration notecard within the HUD includes instructions should you wish to add couples animations of your own. Animations will now only end when the centre black button is clicked a second time.Īnd that’s pretty much it. Providing your target accepts the request, the animation will play, bringing both avatars together.īy default, animations will play for a set length of time, but if you would prefer great manual control,the the padlock button on the HUD can be clicked to set it to “locked”. Click the centre black button to select the animation, and then click on the desired avatar name from the dialogue box in the top right of your screen.Use to page through the HUD’s animation until the one you wish to use is displayed in the centre black button.Given the nature of SL animations, the HUD still requires some basic preparation when wanting to greet someone – most obviously the avatars need to be face-on to one another – but otherwise the operation of the HUD is simple and direct,particularly for those familiar with earlier versions: Automatic update service – the HUD will notify you if / when an update is released, and present you with the option of receiving it.Ability to add your own animations / run your own configuration of animations – details are provided in the *config note card in the HUD itself.The 11-step automated height adjustment system should help to better account for differences between avatar heights. An improved height matching capability that automatically attempts to more accurately compensate for differences in avatar height of +/- 60 cm for a more realistic hug / kiss / pose (the vagaries of the SL animation system allowing).16 completely new animations, twelve of which retain the names of their predecessors from earlier versions or which offer similar styles of animation under a new name, plus four brand new animations unique to version 3.0 of the HUD.Right: the Hug & Kiss 3.0 buttons explained.īut a new look is only the start. Left: The Hug and Kiss 3.0 (top) compared with the Mini Hug & Kiss 2.02. However as Meike has once more been semi-active in Second Life, she’s been working with Chance Strike (ChanceStriker) on a completely new version of Hug & Kiss, and they gave me the opportunity recently to take it for a test drive.Ĭalled Hug & Kiss Animator 3.0 ReAnimated, the most obvious difference between version 3.0 of the HUD and earlier versions is in its appearance, as shown below. It’s a HUD that hasn’t been updated in over a decade – in part because Meike herself has been absent from Second Life for a fair amount of time, but also because it has always simply worked. If accepted, the system will animate them and your avatar so they will come together in the selected greeting – the vagaries of Second Life animation system allowing. I’ve personally been using it for well over a decade – generally with the “mini” version tucked into a corner of my screen.įor those who have not come across it, it’s a HUD that allows you to select an avatar around you and offer them a hug or a kiss – in greeting, in farewell, in comfort or simply just because. There’s likely to be few in Second Life of a certain age who do not have, or have not encountered, Meike Heston’s Hug & Kiss animator. Ten of the animations to be found in the new Hug & Kiss 3.0.
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